1. R&D weather effects in Maya Dynamics, Particles
2. Maya Fluid Dynamics, Rain Effect 3. Maya, Vapor, smoke, using 3D Fluid Container
Objective: The main aim of the project is to create realistic cloud, rain and smoke effects in dynamics. Attempt to trick the eye into perceiving an infinite depth.
Research will will done into achieving a combination of textured 3D clouds as shown in the illustration below.
Expected Results:
While compositing in After Effect I hope to bring together my textures created in Photoshop, with the cloud effects created in Maya. This is where I will experiment and hope to achieve in animation what I have illustrated below.
I also hope to create a transition that will be smooth and interesting. Leading from the deep color to that of a uniform starry night.
Composite: will be done in After effects where textures and color effects will applied
Programs : Photoshop, After Effects, Maya.
Software Resource List :
Maya Script: emfxCLOUDS
Script download link.
creativecrash.com/maya/downloads/scripts-plugins/dynamics/c/emfxclouds-cloud-generator
Reference: Visual Objective
Links
Clouds
http://vimeo.com/28378410
Rain
http://www.youtube.com/watch?v=yOvS1jWVFZI
Fluid Container
http://www.youtube.com/watch?feature=player_embedded&v=r9BGARKpU5o#t=1051
R&D tests
Week 4: Start Cloud Tutorial
Week 5: Expand on Tutorial, work the cloud sequence into a scene close to the reference image provided above. Research if I bring in many layers of clouds into AE, and animate each layer differently, with different timings, will I be able to achieve an interesting effect?
I will test to see if I can adjust the dynamics in Maya I can simply render out many different layers from the original.
Week 6: Continue to build scene, experiment with applying photoshop textures in Maya, or if it will be easier with masks in After Effects.
Week 7: Apply textures and begin to R&D lighting and color.
Week 8: Render tests
Week 9: Animate clouds and possibly render
Week 10: Finalizing the cloud effect and bring into after effects.
Part 2 (if I finish the first quickly, or possible next step)
Apply 3D clouds and vapors to second scene.
Examine in depth the possibilities combining vapors, smoke, with after effect masking and textures.
Examine Photoshop textures applied to planes, and terrain, in Maya.
R&D generative art and possibilities applied to animation.
Pipeline : Time Frame





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